My Paper Plane 3: Android and iPhone Game
I’m very proud of this game. My Paper Plane 3 was created primarily by Roman Revzin and me. Roman owns Wavecade and was in charge of Code/Direction. I did the Level Design, Concepting, 3D Modeling and Texturing. We also had help from two extremely talented artists, Matt Zeilinger (GUI and 2D) and Nolan Snyder (Music and SFX).
Check the game out for Android or iPhone today!.
Orc: Character Sculpt(WIP)
This was the other sculpt I created last weekend.Getting final render and turnaround up real soon!
Play Eternal
This is some of the work that I have done while working as Play Eternal's Character Artist. For polygon counts and turnarounds please go to my demo reel page.
Moogle: Game Artisans Challenge
Character based on Final Fantasy 12 concept art of a moogle in armor.
Link, Lost in the Dark World
I'm currently testing out Marmoset's Toolbag for the final render and turnarounds. Character and all of his accessories come to 9,294 tris. The concept is that Link has failed to rescue princess Zelda and became lost in the Dark World.
Skeleton Sorcerer
11,624 tris total for character, accessories and base. Final render created using 8 Monkey Lab's Toolbox and post effects in Photshop.
Pilot
The idea for this character was inspired by Amelia Earhart...if she were a sexy, covert, special agent. 4,295 tris
Large Animal Games
Here are some samples of work that I did while working at Large Animal Games. Out of all of these projects I think the most rewarding one was Fashion Solitaire. I had to devise a way to implement 14 layers of clothing on one model without any geometry from undergarments popping through the outer layers. Who would have thought it would have been so hard just to wear a bra, halter top, t-shirt, sweater and winter coat?!?!
Chloe Gets A Pet
This is one of the three films that I have worked on during my senior thesis at RIT. Animated and Directed by David Suroviec. Character Concept art by Brittney Lee